Amanda's batty guide to play (fix) voregames under Vista

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Amanda's batty guide to play (fix) voregames under Vista

Postby Amanda » Fri Feb 23, 2007 10:05 am

Yea, it is a disaster. Some time after you finished upgrading your Windows to Vista, or even installing a new Vista, you get seriously shocked, none of the common vore games work any longer. Dont cry, your geeky batgirl is here to help.

Duamutef's Vore RPG
If you upgraded windows, you have to do the first steps, else skip it.

1. Backup your data.pak into a seperate folder.
2. Reinstall the game from Duamutef's Server.

Now the steps for ALL of you, not mattering if fresh installed or upgraded.
3. Install the Mirosoft Visual Basic runtime libraries 5.0 (http://www.microsoft.com/downloads/details.aspx?FamilyID=05ae09e6-082a-4cd1-99cd-8911b6034c20&DisplayLang=en)
4. The fu***** DMC2.oxc is missing again, huh? Well, registering it does indeed get harder than XP, but I found a solution for you. Download and install the following program. (http://www.file-upload.net/download-204841/autoreg.exe.html)
5. NOW CAREFUL: Run the program and you get a whole list of ocx. Select only the DMC2.ocx from the list and press the button "Register all selected files"
6. Restore your data.pak if needed.

Tadaaa, it runs again... have fun being digested by a hungry succubus there ;)

Cartovore 2
Again, we get a nerves collapse, because of this game. Maybe it does run, but then either the content doesnt show up, the security center meeps or it behaves clumsy and shows things you didnt even select. Reason is the new "protected mode" of Internet Explorer 7, which runs in a safe memory, which the integraded browser of cannot access, therefor causes problems.

If you upgraded windows, you have to do the first steps, else skip it.
1. Reinstall the game from Duamutef's Server into a SEPERATE folder than what your customized game is in.

Now the steps for ALL of you, not mattering if fresh installed or upgraded.
2. Select the Cartomancer.exe and go on "Properties", select "Compatibility".
3. Check the box next to "Run program in compatibility mode" and select "Windows XP (Service Pack 2)"
4. Check "Deactivate scaling with high DPI" (or similar)

5. Try your old modified game. If it works, you can delete the new version again, else copy your cards folder and the rules txts to the new one and delete the old game.

Tadaaa, it runs again... greet Mao Shin from me...

ImaginaryZ Flash Voregame in the gallery
1. Vista does not autoinstall Flash anymore except you have home premium or ultimate. Install Flash Player from Macromedia's Homepage, and it works again.

The Java VGAME (Chapters 1 and 2)
For some reason the run.bat does not work anymore, mainly because SUN does not have cmd rights, but of course microsoft does, so we simply trick the system to use SUN engines with MSN rights...
1. Install the Java Runtimes from the JAVA Website (search with Google)
2. Install the Java SDK from the same Website
3. Reboot
4. Download and install the Microsoft Java Virtual Machine (http://www.laplink.com/download/pcsync/upgrade/msjavx86.exe)
5. Reboot
6. Download and install the following program, if you dont already have it from Duamutefs VRPG. (http://www.file-upload.net/download-204841/autoreg.exe.html)
7. NOW CAREFUL: Run the program and you get a whole list of files. Select only the javaee.dll from the list and press the button "Register all selected files"
8. Play the VGAME again.

PS: I would clearly advise the author to include a *.jar into his next release, as this works with just doing step 1.


Vore games do run, but no sound
Vista's main vulnerability is sound cards. Usually it has all sorts of drivers for grafic cards, but sound... uiii... But dont worry, I also have a solution for that one.
1. Get the Vista Upgrad Advisor, yes, the little tool you most likely have already used, and check what it says about the sound card.
2. If it says: "Use windows upgrade after Vista install" or similar, there is a trick with that. Select the Upgrade to not only upgrade windows but other products too, usually its in a yellow box just above or below the Upgrade button. Then run the upgrade and it installs your driver. If it does not, do step 3.
3. If you dont have an update for your card, you have to install the driver manually, and thats a problem, if you dont know what soundcard it is. If you do, search google for the driver, but else, the hardware support of your local computer store is the only solution.
Last edited by Amanda on Sat Feb 24, 2007 1:16 pm, edited 2 times in total.
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Re: Amanda's batty guide to play (fix) voregames under Vista

Postby dravus » Fri Feb 23, 2007 4:20 pm

simple solution....don't install Vista

it's not a required platform

it's not even gaming friendly.....stick with XP........never trust an OS that's full of DRM tech.....Vista is bad.....simple
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Re: Amanda's batty guide to play (fix) voregames under Vista

Postby diablodevil2 » Fri Feb 23, 2007 5:05 pm

Well, I don't have Vista or plan to get it for some time (if they work the bugs out, maybe), but I just wanted to say that it's really cool that you would take the time to help those that did get it :wink:
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Re: Amanda's batty guide to play (fix) voregames under Vista

Postby Delphinus » Fri Feb 23, 2007 6:36 pm

Amen, dravus.

~Delph
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Re: Amanda's batty guide to play (fix) voregames under Vista

Postby Amanda » Fri Feb 23, 2007 7:05 pm

Ive been using Vista for quite some time now, and its like the most stable, secure and best working Windows I have every used. Its maybe as far ahead of XP than XP was of 98... almost every feature is so overhauled you just can blink... ^^

But well, I did this so people can play their favorite games, not to make commercials for an OS... ^^
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Re: Amanda's batty guide to play (fix) voregames under Vista

Postby JE-da-Ferret » Fri Feb 23, 2007 7:24 pm

XP forever! Plus I've heard Vista causes havoc with video files and I'm a film student!
Who were you expecting?
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Re: Amanda's batty guide to play (fix) voregames under Vista

Postby krishna3ca » Fri Feb 23, 2007 7:37 pm

Thank you Amanada for the information. I will include a .jar in the next chapter. Also, I heard that the version 5 of Java is not working well with Vista. I suggest that peoples install the version 6 or better of Java on their computers.

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Postby Kanosint » Fri Feb 23, 2007 9:24 pm

Thankoo Batty-gal :3
*wingrubs* Useful for some of my schoolPCs ^^
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Postby Amanda » Sat Feb 24, 2007 1:18 pm

UPDATE!!!

I have found a solution for VGAME and posted my trick for you.
(Still include a *.jar in your next release please)
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Re:

Postby Duamutef » Sun Feb 25, 2007 9:05 am

Vista destroys everything it touches. The software company I work for is scrambling to figure out all of the stuff it's sodomizing and throw out fixes to confused and upset customers.

It's like Windows ME all over again.

I should just switch to Python or some shit and write for Linux.
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Re:

Postby Varenx » Sun Feb 25, 2007 9:16 am

[quote=Duamutef]I should just switch to Python or some shit and write for Linux.[/quote]
Nice thought! And it would be platform independent! :mrgreen: :mrgreen:
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Postby oldman40k2003 » Sun Feb 25, 2007 9:58 am

Varenx wrote:Nice thought! And it would be platform independent!

Yeah, but it'd be in Python. :P
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Re:

Postby Angel » Sun Feb 25, 2007 10:15 am

Duamutef wrote:I should just switch to Python or some shit and write for Linux.


Now that's a move I would support. Messing with Wine and Cedega is always such a hassle, and dual-booting is not ideal either... Maybe I should try vmware or Zen...
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Postby Varenx » Sun Feb 25, 2007 12:03 pm

oldman40k2003 wrote:
Varenx wrote:Nice thought! And it would be platform independent!

Yeah, but it'd be in Python. :P

That would be the point now, wouldn't it? :P :mrgreen: Python is a great language in my humble opinion. If it's not used for a complete game engine. Pretty neat for scripting. But anything cross-platform would do it, I'd just like to see running this game on my computer. :lol:
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Re:

Postby Duamutef » Mon Feb 26, 2007 7:00 am

It'd have to be for the whole game engine. I've written a simple scripting language of one kind or another for every game I've ever made (with the exception of the MMF games), but I don't have the knowledge to write something as complex as a Python interpreter.

Granted, I could get a book and learn in two days, but if I'm not going to use Python as the game engine, there's little point in using it at all.

The idea, however, would be to use OGRE; specifically, PyOGRE. However, I lack experience in 3D programming, and I am not certain that it is wise to tackle both a new platform and a new game type at the same time. If nothing else, it would vastly decrease the development time if I stuck with Visual Basic, but it is true that VB is compatible with just about nothing.

Other things are being considered according to how much time and complexity they can save...the big three are Truevision 3D with Visual Basic, 3D Gamestudio, and PyOGRE.

Well, out of the 3D options. There are 2D options in MultiMedia Fusion and in Flash.

Basically, VRPG 2 could end up being a hell of a lot of different things at this point. My research has yielded lukewarm results in each language. MMF would have filesize problems, Flash would have a very complicated program structure, Gamestudio has a very limited scripting language that I'd have to deal with, PyOGRE requires that I learn both Python and OGRE, and TV3D and VB, while the quickest and easiest option, will run on the least machines.

They'd also be very different styles of game.

PyOGRE and TV3D/VB would be about the same--a sort of single-player World of Warcraft with vore in it.

Gamestudio would, by necessity, be a more action-oriented type with a less rich character development system and, quite probably, inferior vore.

MMF would be like a cross between the 2D platformers of the past and the 2D brawlers (Think a cross between Castlevania: Symphony of the Night and Knights of the Round on the SNES, only with a lot more spells, stats, skills, crafting and all of that shit. Oh, and vore).

Flash would be like a version of Dragonfable that didn't suck quite so bad. And had vore.

All would have fairly long development times anyway...and I want the engine and art assets to be usable for non-vore projects, so that's a concern as well...

So you can see that the decision is complicated. I've got to weigh gameplay, development, reusability, and all of that other crap all at once...
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